Songlists and Codes / FAQ
FAQs - Xbox - Dance Dance Revolution Ultramix 2
DDR Ultramix 2 picks up where the first Ultramix left off, adding all new gameplay modes, a slew of popular new licensed tracks from A Different Drum and other labels, and expanded Xbox Live functionality.
Ultramix 2 features a large number of methods for unlocking various songs, so if you happen to unlock a song via a method not shown on this page, drop us a line and let us know!
Additionally, the Credits Game is unlocked after clearing 20 songs.
Battle Mode in Ultramix 2 is nearly identical to Battle Mode from Ultramix. Score Battle is your traditional versus competition, where the winner is decided by who has the highest score at the end of the song. In Point Battle, each player is given 16 points at the beginning of the song, and each non-Perfect step subtracts one point from that number. Score Battle is playable by up to 4 opponents at one time (including CPU players), whereas Point Battle is playable by only two players. New to Ultramix 2 is the ability to play either mode in Single or Double mode. In Double Mode, only two players can compete.
Party Mode is a collection of competition games similar to those found in Battle Mode, but for the most part, they focus less on the core DDR gameplay and instead introduce interesting variants.
In Attack Mode, each of the arrows has an individual combo counter, and collecting 5 points in one particular column will activate a corresponding ability.
Attack will reduce your opponent's visible arrow field. Recover will increase your own arrow field up to the normal gameplay size. Virus will reduce your opponent's Attack or Recover combo to zero, and Firewall will block a single Virus attack. The first player to have his/her visible arrow field reduced to 0 is the loser.
Bomb Mode plays like Hot Potato - In Bomb Mode, 2-4 players (including CPU players) will follow the stepcharts, and the player with the bomb must get a 5-step combo to send the bomb to another player before the bomb's timer ticks down to 0:00. If the bomb explodes before the song ends, the unlucky player is removed and the remaining players (if any) must keep playing. When the song ends, the last player holding the bomb is also declared a loser.
Sync Mode gives all players (again, 2-4 including computer players) a single point counter and everyone shares the same set of arrows. Whenever one of the players hits a non-combo step, the counter ticks down. The goal is for all players to clear the song without letting the counter reach zero. This mode is all about team effort.
Finally, there is the new-to-DDR Quad Mode. Quad Mode requires four dance pads (or controllers) to play, and pits dancers against a 16-arrow nightmarish adaptation of Doubles. Edits are not available for Quad Mode.
Challenge ModeUltramix 2's Challenge Mode consists of 30 challenges, divided into five groups of six: Practice, Light, Standard, Heavy, and Extra. In the tables below, there are four columns:
Ultramix was the first DDR game ever to feature Internet play, and Ultramix 2 takes it even further. Ultramix 2 features all of the original modes of Ultramix, while adding Versus Doubles capability, bracketed Tournaments, sharable edits, and more downloadable content than the first game.
If you own the first Ultramix and have purchased any of the original Song Packs, never fear - Ultramix 2 will use those song packs free of charge, and add Quad Mode steps to them. If you don't own Ultramix, you can still purchase Song Packs 1-6 in Ultramix 2, but doing so will make them unavailable in the original Ultramix, so choose carefully.
Non-US owners: It should be noted that this is the only way you can access the songpacks from Ultramix 1, as Ultramix 1's Downloadable Content is only available to US Live owners. It was made available via Ultramix 2 specifically for non-US players and for those who did not originally purchase Ultramix 1.
Song Packs 7 and later are not available in the first Ultramix game.
Song Packs are $5.00 US each plus tax, and the contents of those songpacks can be seen on the DDR Ultramix 2 Songlist page.
The first Ultramix game featured only Afro and Lady, but in exchange for a small number of dancing characters, Ultramix players were treated to brand new dancing routines designed exclusively for Ultramix and created using motion capture techniques. Ultramix 2 features new mo-cap dancing, and also adds four more dancing characters for a total of six. Additionally, each character has a different costume color depending on which controller port is used for that character, for a total of 24 different costumes.
KONSENTO:03 and MAID-ZUKIN are available exclusively via Xbox Live, in the Download New Content section.
The Credits game, which is unlocked after 20 songs are cleared, can be found in the Options Menu. This game is played a bit differently from normal DDR, in that it has no timing element associated with it at all. The object is to enter the step patterns as quickly as possible, from top to bottom, with as few errors as possible. Your score goes up for each combo that you successfully enter. If you make a mistake, you are penalized a few seconds, and the current arrow set is replaced with a new set. If you can successfully clear the Credits game with 12,000 points or more, I Feel... (T.O.Y. Remix) will be unlocked.
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Konami images used with express permission of Konami Corporation.