

Songlists and Codes / FAQ
FAQs  DDR 5th Mix Unlock Codes Machine owners/operators have the ability to unlock new songs for the game through the operator menu. Here are the instructions you need to follow to unlock an arcade machine. Please note that if you do not have access to the panel behind the coin door (ie  if you don't own the machine nor are you responsible for it), you cannot enter the unlock codes. Thanks go to Brian Ho of IndyDDR.com for providing the images of his own machine. To enter the operator menu, you must hit the Test button. The pictures above show the two styles the operator panel can come in  the lefthand one in original Japanese machines, and the righthand one in Korean/Asian/US machines. In the picture on the left, the Test button is the top one in the column of three buttons (the other two, in order, are Service and Degauss). In the picture on the right, the Test button is the red one in the upperrighthand corner, and the white button next to it is the Service button. Once you hit the Test button, you'll see a menu as follows: Use the and buttons to select GAME OPTIONS (*not* MEMORY CARD OPTIONS as is highlighted in the picture), and then, while holding the 1P and the Service Button, hit the 1P button to enter the SECRET menu. From here, hit the 1P button to select APPEND. You can now type in the unlock codes. Use and to select the spaces, and to change the letters in each space. When you've entered in the password, hold and and then push to confirm the password. The unlock codes for this game are as follows:
If you've done this correctly, you will unlock the following songs: ABSOLUTE, Abyss, DXY!, Electro Tuned (the SubS mix), I Was The One, Mr.T. (take me higher), Radical Faith, SANA MOLETTE NE ENTE, and THE CUBE. Also, after entering the code, two additional dancers will be selectable: Naoki (on the 1P side) and N.M.R. (on the 2P side), for a total of 14 dancers. The 5th Mix PSX characters (U1 and 2MB) are not available in the arcade.
Song List Organization
Step Modes and other codes You can also press to change the difficulty from Basic to Trick or from Trick to Maniac. You can press to change the difficulty to an easier difficulty. To cancel Left, Right, Mirror, and Shuffle, input the appropriate code again.
Grading and Score
There are several factors that contribute to your score on a particular song:
Difficulty of Song
M = 5,000,000 (F + 1)
If the song is a long version, then the value of M is doubled. Let N be the number of steps in the song you are playing. Let [x] be the greatest integer function (i.e., [x] = the greatest integer less than or equal to x). Then define b, the point value on which the point value for every step in the song is based, to be:
b = [(M/10)/(N(N+1)/2)]
Then, the point value for the ith step in a combo is:
S(i) = P(i), if the ith step is a Perfect; G(i) if the ith step is a Great;
P(i) = 10bi; G(i) = 5bi; The only step that deviates from this formula is the last step, or Nth step, of the song. If you get a Perfect on the Nth step, you get the appropriate points for that Perfect, plus a bonus B:
B(N) = M  (summation of P(i) as i goes from 1 to N)
Grade for Song
Max Combo
High Score Lists
R = [total number of feet in your songs / number of songs you played]
If a long version of a song is played, the foot value for the song is doubled when calculating R.
For example, a game of 3 songs was played. The difficulties for the 3 songs were 4, 6, and 7. Then, R would equal [(4+6+7)/3] = [17/3] = 5.
If R is 13, your score is eligible for the A list. Thus, the first example above would have a score that would be considered for the B list, and the second example would have a score to be considered for the C list. 

Copyright © 2005 DDR Freak, LLC  All rights reserved Konami images used with express permission of Konami Corporation. 
