Songlists and Codes / FAQ

FAQs - DDR 3rd Mix Asian

This mix is similar to DDR 3rd Mix, but there are a few differences that affect gameplay:

  • Strictly Business by Mantronik vs. EPMD is available in 2nd Mix Mode. It is not available in 3rd Mix or SSR Modes.
  • Xanadu, Get Up (Before the Night is Over), Get Up and Dance, and If You Can Say Goodbye are not available in 3rd Mix Mode or SSR Mode.

Step Modes and other codes
Step modes can be chosen before selecting any song. To cancel Left, Right, Mirror, Shuffle, and Little, input the appropriate code again.

To access edit data for a song, you can hold , and a menu will appear listing the available edit data for the song. If there is no edit data for a song, the menu will have only one choice, Official.
Note that you must supply the edit data yourself by inserting a PSX memory card containing edit data for the song you wish to play into the memory card slot on the front of the machine. If there is no memory card slot on front of the machine, then edit data can not be played.

3rd Mix Mode (must be input before hitting ):
SSR Mode (must be input before hitting ):
2nd Mix Mode (must be input before hitting ):
Hidden:
Sudden: after inputting Hidden Mode
Stealth: after choosing Sudden Mode
Left:
Right:
Mirror:
Shuffle:
Little:
Flat:
Vivid:

Grading and Score
Grades: SSS - SS - S - A - B - C - D - E
Every song has a maximum of score of 10,000,000 which can only be attained by getting all Perfects. If you don't care about how your score is calculated exactly, then just keep in mind the following things:

  • The length of your combo does not matter.
  • Perfects are worth twice as much as Greats.
  • The last step in every song is a little bit more important in terms of score. Try to get a Perfect on the last step.

The rest of this section describes how 3rd Mix calculates your score exactly.

Let N be the number of steps in the song you are playing. Let [x] be the greatest integer function (i.e., [x] = the greatest integer less than or equal to x). Then define b, the point value on which the point value for every step in the song is based, to be:

b = [1,000,000/(N(N+1)/2)]

Then, the point value for the ith step in a combo is:

S(i) = P(i), if the ith step is a Perfect; G(i) if the ith step is a Great;
P(i) = 10bi;
G(i) = 5bi;

The only step that deviates from this formula is the last step, or Nth step, of the song. If you get a Perfect on the Nth step, you get the appropriate points for that Perfect, plus a bonus B:

B(N) = 10,000,000 - (summation of P(i) as i goes from 1 to N)

Thanks to EnoOn for describing the general algorithm to me, and thanks to DDR Stompin' Ground for the description of how the bonus on the last step was calculated.

Copyright © 2005 DDR Freak, LLC - All rights reserved
Konami images used with express permission of Konami Corporation.