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Ranking the upper tier songs (10-13)
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OLC.Kanji666
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20. PostPosted: Thu Sep 13, 2007 11:49 am    Post subject: Reply with quote

Here is the list 11s thru 13s, as there are too many tens....


TO PASS (i'm leaving out V^2...i don't play it on hard....)

Easy 11s
Charlene, Infection, Utopia, Clockwork Genesis

Mid 11s
Xuxa, Robotix, Destiny, Mythology, July

Hard 11s
The Beginning, Monolith, Hardcore Symphony, Pandy
---------
Easy 12s
Go 60 Go, Delerium, !, Vertex

Mid 12s
Energizer, Tell, Euphoria

Hard 12s
Bloodrush, Determinator, Hardcore of the North
---------
13s from easiest to hardest (to pass)
Summer -> Vertex^2 -> Pandy
--------------------------------------------------------------

TO SCORE (keep in mind, this is if you can pass them all regularly.)

Easy 11s
Charlene, Xuxa, Mythology, Infection, Destiny

Mid 11s
Hardcore Symphony, Monolith, July, The Beginning

Hard 11s
Utopia, Clockwork Genesis, Robotix (because you can either score REALLY good, or REALLY bad)
----------
Easy 12s
Delerium, Energizer, Vertex

Mid 12s
!, HotN, Go 60 Go, Tell

Hard 12s
Bloodrush, Determinator, Euphoria (should be a 13)
----------
easiest to hardest 13 to score on
Summer -> Pandy -> Vertex^2

If euphoria were a 13, it would go between pandy and Vertex^2 in the scoring parameters.


This is as it seems for the majority of people, personally my list is a little jumbled, but if you were the "Joe Blog" of ITG, this would be the list.
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21. PostPosted: Fri Sep 14, 2007 5:31 am    Post subject: Reply with quote

Kanji's list seems completely lagit to me =D
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22. PostPosted: Fri Sep 14, 2007 4:33 pm    Post subject: Reply with quote

darksteel53 wrote:
Kanji's list seems completely lagit to me =D


Go 60 Go is harder to score on than HOTN?

Energizer is easier to score on than Vertex?

! is harder to score on than Energizer?

Nope.
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OLC.Kanji666
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23. PostPosted: Fri Sep 14, 2007 6:54 pm    Post subject: Reply with quote

IHYD.Tiza wrote:
darksteel53 wrote:
Kanji's list seems completely lagit to me =D


Go 60 Go is harder to score on than HOTN?

Energizer is easier to score on than Vertex?

! is harder to score on than Vertex?

Nope.



Ummm...for the first two....yes, yes they are.

HotN is essential straight streams and jumps. The small drills and mines do add a small challenge to score, but not that much. It took me one try to star it. Go 60 Go has a crapload of syncopation, off-beat notes, and confusing crossovers, meaning tons of more excellents, and much worse mistakes come easier. It took me a MONTH to star it...which is 15+ tries. I was struck at 95 for a long time.

Energizer is WAAAYYYY easier to score on than vertex! O_o
Energizer=Slowdown, a few crossovers
Vertex=Constant varying BPMs, A lot of SUDDEN slowdowns and stops....and lets not forget the speedUP....not everyone in the world has/can memorize it...it has crossovers, those 16th drill-things, MINES, and longer runs.

As for vertex vs !, if you can hit hands without bending down, and have good accuracy with trills and crossovers and repetative jumps, than ! is easier, but otherwise, vertex is just as hard, so it's up to the person playing.

From the MAJORITY of people i know (in person and on the net), this list is 90% accurate.....which means that not every little thing is absolutely set in stone. Almost everybody will have a different "list" than the next person.
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24. PostPosted: Fri Sep 14, 2007 7:17 pm    Post subject: Reply with quote

Kanji666 wrote:
IHYD.Tiza wrote:



Energizer is easier to score on than Vertex?





Energizer is WAAAYYYY easier to score on than vertex! O_o



I Actually Find Vertex MUCH easier than energizer.
My Score on vertex is almost a 96%(and I do not know the ending by heart yet) while my energizer isn't even 90%.
And most players I play with who are better than me think the same thing I do. It just depends on your playing level and how comfortable u are in the songs.

Like for example, on most 11's I do *ok* for the level I am right now( between 92-97%)
But some other one's like Clockwork Genesis I do horribly and can't seem to get the feel of it.

Every1 has there differents opinions and there can't really be a *perfect* chart like this, because not all players are the same. My easiest 12 could be let's say Delirium, and urs could be Euphoria(example)..(I didn't check if they were the same level on the list..but for me euphoria is a 13).

This is just my opinion though, so don't get mad at me E1.gif

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25. PostPosted: Fri Sep 14, 2007 7:17 pm    Post subject: Reply with quote

Kanji666 wrote:
Easy 11s
Clockwork Genesis

Mid 11s
Xuxa


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26. PostPosted: Fri Sep 14, 2007 7:45 pm    Post subject: Reply with quote

I think Tell is an easy 12 to pass (but not to score) than delirium
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27. PostPosted: Fri Sep 14, 2007 8:46 pm    Post subject: Reply with quote

Clockwork was my first 11.
I still think it's ridiculously easy.

For 12's, I'd have to say Bloodrush gets the title of hardest.
IMO Determinator is really easy to BS, and HOTN is just really easy runs at 160.

13's V^2, just because it's essentially making rythyms, to some guy bouncing off the walls in a mental hospital.
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28. PostPosted: Fri Sep 14, 2007 11:19 pm    Post subject: Reply with quote

Vertex is easier to score on by default, chief. It has no crossovers. The only real issue are the slow downs for the speed mod inclined (which is easy through playing by sound) OR the speed up for those who aren't proficient on 1x. Any good player isn't phased by the length of the streams themselves at that slow a speed.

Energizer is harder to score on when you get to the ** level. Overall, I can understand your argument, though, until you get to the point where double-starring isn't an issue anymore and you're pushing for a tri-star.

Go 60 Go isn't that difficult to understand, and if you know how, you can BS for scoring. The crossovers aren't anything in difficulty that you would find in... say.... Out of the Dark. HOTN, while I agree is simpler, has far more steps, in which case is far harder to push into the mid-high 99 range.

But as far as ! in comparison to Vertex... last time I checked, JT, you're VERTEX score was higher than your !, bro :-D
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29. PostPosted: Fri Sep 14, 2007 11:52 pm    Post subject: Reply with quote

Soul of Ignorance wrote:
But as far as ! in comparison to Vertex... last time I checked, JT, you're VERTEX score was higher than your !, bro :-D


Oh crap, I meant ! > Energizer = nope. Silly me.
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30. PostPosted: Sat Sep 15, 2007 5:47 am    Post subject: Reply with quote

IHYD.Tiza wrote:
Soul of Ignorance wrote:
But as far as ! in comparison to Vertex... last time I checked, JT, you're VERTEX score was higher than your !, bro :-D


Oh crap, I meant ! > Energizer = nope. Silly me.



lol, although i may not be in the "99ing everything" range yet....i got a 96 on energizer about 2 months before i got a star on !, then i got a 97 on energizer the day before i got a 96 on !.


And vertex has crossovers (hint: they are clumped together....)
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31. PostPosted: Sat Sep 15, 2007 9:09 pm    Post subject: Reply with quote

Kanji - you really think Xuxa would be considered a mid 11 to pass? It's pretty much the only 11 I can pass (aside from Charlene) lol.

But not to base an argument just on that. The only thing with Xuxa is it requires a decent amount of stamina. You can bullshit the middle part if you can't keep up with it, but all in all, it's not that hard in comparison to some of the lower 11's you mentioned. And it is pretty much all on beat.

Edit for spelling.
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32. PostPosted: Sun Sep 16, 2007 3:06 am    Post subject: Reply with quote

Kanji666 wrote:
IHYD.Tiza wrote:
Soul of Ignorance wrote:
But as far as ! in comparison to Vertex... last time I checked, JT, you're VERTEX score was higher than your !, bro :-D


Oh crap, I meant ! > Energizer = nope. Silly me.



lol, although i may not be in the "99ing everything" range yet....i got a 96 on energizer about 2 months before i got a star on !, then i got a 97 on energizer the day before i got a 96 on !.


And vertex has crossovers (hint: they are clumped together....)


You can't base objective evaluations of song difficulty based on your own personal learning experiences. That's so awesomely counterintuitive.
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33. PostPosted: Sun Sep 16, 2007 3:59 am    Post subject: Reply with quote

I still don't remember there being a single crossover, in terms of adding any real amount of difficulty, worth mentioning in Vertex... unless you mean those TWO runs in the beginning that are reminscient of the practice runs I'd have people do in order to help them understand how to do Freckles properly...

Are those the ones you're talking about?
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34. PostPosted: Sun Sep 16, 2007 3:38 pm    Post subject: Reply with quote

lol, yea, but those really don't mess you up at all? You dont ever get any greats (or even excellents in your case)? That part is really hard to FA imo.

xuxa-requires more stamina than several other 11s, and to most people, that is what prevents them from passing a song. More often than not, if you see someone trying to pass a song they havn't passed yet, they fail from being tired....they will always walk off the pad out of breath. You never see someone fail....say....xuxa, and not walk off tired, (unless they purposely give up)

basing objective evaluations of song difficulties based on personal learning experiences is extreamely intuitive....not counterintuitive. But then again, it is slightly contradictory to some of my own concepts....that's why i try to base these "statistics" (heavily quoted) on not just my experience, but also that of the people i play ITG with weekly (which is a good 20+ people), and others on the web (which is A LOT of people).
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35. PostPosted: Sun Sep 16, 2007 3:59 pm    Post subject: Reply with quote

To tell you the truth, if I got an excellent that early in Vertex, I'd walk off. Nah, chief, after all the BS that ITG throws at us, that's... just another run.

I hear where you're coming from with Xuxa, though. However, as you and I both well know, you can push yourself past the exhaustion if you know that what is coming is either relatively simple, near the end, or near a break point in the song where you can conserve more energy for the end.

Exhaustion plays a factor in your ability to read and comprehend a song as well (more than people realize), because if you're tired, you're less concerned about the actual arrows moreso than the act of stepping to them, which, if you're already low on energy... well.. you get the idea.

The thing about Xuxa is that after its most difficult point, there is nothing that the common player trying to clear can't push themselves through to complete: no heavy stream, no complex chaos patterns, no long series of jumps, etc. If you exhausted midway through Destiny, then you've got another run to get through. Infection just throws all kinds of BS, while still avoiding mines, which is a really b!tch if you're trying to keep your breath, and CG, even, still has complex chaos patterns that are hard to BS through at that speed (assuming you're tired from it)
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36. PostPosted: Sun Sep 16, 2007 6:24 pm    Post subject: Reply with quote

Soul of Ignorance wrote:
To tell you the truth, if I got an excellent that early in Vertex, I'd walk off. Nah, chief, after all the BS that ITG throws at us, that's... just another run.

I hear where you're coming from with Xuxa, though. However, as you and I both well know, you can push yourself past the exhaustion if you know that what is coming is either relatively simple, near the end, or near a break point in the song where you can conserve more energy for the end.

Exhaustion plays a factor in your ability to read and comprehend a song as well (more than people realize), because if you're tired, you're less concerned about the actual arrows moreso than the act of stepping to them, which, if you're already low on energy... well.. you get the idea.

The thing about Xuxa is that after its most difficult point, there is nothing that the common player trying to clear can't push themselves through to complete: no heavy stream, no complex chaos patterns, no long series of jumps, etc. If you exhausted midway through Destiny, then you've got another run to get through. Infection just throws all kinds of BS, while still avoiding mines, which is a really b!tch if you're trying to keep your breath, and CG, even, still has complex chaos patterns that are hard to BS through at that speed (assuming you're tired from it)


Couldn't have said it any better myself, once you pass the middle of Xuxa, you are home free in terms of passing. Also I usually will break a couple greats (yes I don't have the best FA in the world) on that run, but if people can survive up to the run and have the stamina to finish the run, they can always push themselves through the rest of the song.

Stuff like Utopia that has a lot of off-beat (or really weird timing lol) before AND after the stream. And the stream itself is annoying. I find myself always failing it in the middle of the stream mainly because I don't have enough life to bullshit parts of it.
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37. PostPosted: Sun Sep 16, 2007 6:31 pm    Post subject: Reply with quote

Yea, my foot speed is never the problem. Its always my stamina.

Maybe we should have a separate "Stamina List."
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38. PostPosted: Tue Sep 18, 2007 1:42 am    Post subject: Reply with quote

The main reason newer/worse players have stamina issues is because their technique is horrible and they're flailing all over the pad, wasting ridiculous amounts of energy.
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39. PostPosted: Tue Sep 18, 2007 8:21 am    Post subject: Reply with quote

Touche'.

But truth be told, even some of those more experienced players (IE: me) may still have that issue and not know about it. Now that I think about it... I probably do waste loads of energy playing. Not really sure.
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