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What songs seem to have certain hard parts?
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Blair
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20. PostPosted: Thu May 15, 2003 9:54 am    Post subject: Reply with quote

Justify My Love.
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Rancidfish
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21. PostPosted: Thu May 15, 2003 9:56 am    Post subject: Reply with quote

Blair5414 wrote:
Paranoia Survivor Max which only has one hard part. Unfortunately it lasts from the beginning to the end of the song.
(Assumes you're referring to PARANOiA Survivor MAX Oni) Nah... it has two hard parts, broken in the middle by a extremely hard part.
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MaNiAc but not InSaNe
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22. PostPosted: Thu May 15, 2003 3:09 pm    Post subject: Reply with quote

one song that has a hard part is the end of max unlimited which is where i always fail
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Trance Of Sorrow
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23. PostPosted: Thu May 15, 2003 11:13 pm    Post subject: Reply with quote

The beginning of Flash In The Night/HVY
The series of 1/16 notes on Grad Cyber/HVY
Near the end of Drop Out Nonstop Megamix/HVY
And the end of Ska A Go Go/STD
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Sk1p
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24. PostPosted: Fri May 16, 2003 2:12 am    Post subject: Reply with quote

chubs wrote:
gentle stress

Word

The end of that was the bane of my existence in 3rd Mix days.
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Symbion_Project
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25. PostPosted: Sun May 18, 2003 4:29 am    Post subject: Reply with quote

I can never combo through the step-jump part in Be Lovin.

Even after playing HIA57MG I can still never pick where the first slow-down is.

The end of Ska a Go Go is just fun, I love the steps for that song, ditto with Drop Out.

Beginning and End of Fash in the Night are really tiring.

Waka Laka jumping. 8-footer my buttocks.
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Paix
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26. PostPosted: Sun May 18, 2003 4:35 am    Post subject: Reply with quote

The part right after the pause in HVAM has caused me to fail it 1789135732175 times
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Phil ver0
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27. PostPosted: Sun May 18, 2003 9:19 am    Post subject: Reply with quote

skip wrote:
The ultimate hardest part is the end of Maxx, obviously.

La Senorita double has this one part that's really tough.


YOu're right about MAXx on singles, but on doubles, the beginning is just annoying.

Oh Chubs, you're right on all of them about doubles. Except on daikenkai Oni doubles. I still find the Oni ending easier than the regular. I full combo the ending of Daikenkai oni a whole bunch of times, but for some reason, I still can't do it on regular. erm.gif

Oh yeah, you forgot one.........GENOM SCREAMS. Nobody can't say the beginning is easy, and nobody can't say the ending is not confusing.
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crazed
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28. PostPosted: Tue May 20, 2003 9:07 pm    Post subject: Reply with quote

not hard to combo, but to get perfects: miracle, long train runnin' (see a pattern in my difficulties)...
justify my love is easy: it goes 5, 1, 5, 1 on the 2 "hard" parts
waka laka is just awesome...
i dislike the max's A LOT purely b/c i have extreme stamina and STILL can't make it through those songs w/o approaching death...
i agree on the dynamite rave complaint (left/right, down, left on 1/16 notes)-one of the stupidest patterns every created...
drop out's are no problem, if you have stamina...
gentle stress is just stupid and so are the cybers...
those are my complaints, i will update as i remember more E7.gif
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nick.
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29. PostPosted: Tue May 20, 2003 9:48 pm    Post subject: Reply with quote

DDR_Freakaholic wrote:
The beginning of Flash In The Night/HVY


Hell yeah, that kinda of run is at the end of the song too

I could combo Be lovin if it wernt for that one evil part
The end run of V oni just makes me cry
That one part in Paranoia eternal, you know the one...
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Trylan (Another)
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30. PostPosted: Tue May 20, 2003 10:55 pm    Post subject: Reply with quote

OMG the end of ska a go go standard needs to die, i failed that song right after passing Max 300, it made me feel like a retard laugh.gif

Hm...Leading Cyber im sure everyone would agree gets ludicrously hard compared to the rest of the song in the middle (after staring at stepcharts for like 10 minutes i still have no idea how to turn it).

So deep is hard for me to combo at the end where you have l+r jump into a 1/16 run and finish wiht the jump/freeze.

Not for me, but to someone that's never played drop out, the 3 jump sequences and the 1/8th chain at the end can be pretty tough.
End of Paranoia survivor is an evil bastard >_<

Right after the freeze on max 300 is pretty tough, where the rythyms change. I and other people I know usually fail there, or pass it.

The step-jump parts in Stay keep me from oni-passing it (like i would get farther in kidou even if i could laugh.gif)

D2R..the middle of the song, turns what could be a 5 footer into a 7 footer (that is a doggy to FC)

The jump sequences in Maxx after the middle freeze are just evil! Why i wont be passing that song anytime soon.

The part of insertion near the end with the weird gallop rythym makes that song go from AA to A for me disgust.gif


Prolly a lot more i could think of later.
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CrispyGame
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31. PostPosted: Tue May 20, 2003 11:15 pm    Post subject: Reply with quote

whoever made the ending of paranoia survivor needs to be shot
whoever made paranoia survivor max oni steps needs to be castrated

honorable mentions for torture upon the step creators:

be lovins jump-step-jump-step-jump-step-jump
old paranoia eternal UUUUUUUUUUUUUUUDDDDDDDDDDDDDDDD (i like the old double steps better though)
the end of twilight zone doubles (one panel gallop THIS), shame the rest of the song is so fun biggrin.gif

finally its not difficult at all but what the FUCK is the end of dam dariram heavy supposed to go to?
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Rancidfish
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32. PostPosted: Wed May 21, 2003 12:26 am    Post subject: Reply with quote

dr. hwguy wrote:
whoever made the ending of paranoia survivor needs to be shot
Nah. PARANOiA Survivor is still easier to FC than MAX 300. It's a good 30 BPM slower than MAX 300, and the turning is really simple, making the 1/8th runs at the end a hell of a lot easier than the 1/8th runs in MAX 300.

That said, I'm still 11 steps (3 goods, 1 boo, 7 misses, to be exact) away from FCing PARANOiA Survivor... and all in the last two of those seven 1/8th note runs, because I die of exhaustion at that point. I just need a little more stamina...
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Phrekwenci
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33. PostPosted: Wed May 21, 2003 7:44 am    Post subject: Reply with quote

Teh Trylan [tri4ce] wrote:
Hm...Leading Cyber im sure everyone would agree gets ludicrously hard compared to the rest of the song in the middle (after staring at stepcharts for like 10 minutes i still have no idea how to turn it).


Yea, I have no idea how Konami managed that. We have a step chart, but no matter how long you stare at it, you still can't figure it out.
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crazed
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34. PostPosted: Wed May 21, 2003 9:37 am    Post subject: Reply with quote

i'm pretty sure the screwy part in leading cyber goes to his rapping, which unfortunately is hardly audible when you're trying to read that crap..
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SO! loves Electroplankton
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35. PostPosted: Thu May 22, 2003 4:26 am    Post subject: Reply with quote

Nah, it cant be, because that part where the steps are is when the girl goes "STOP STOP, GIVE IT TO ME GOOD"
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veggie
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36. PostPosted: Thu May 22, 2003 6:07 am    Post subject: Reply with quote

You can turn all of Leading Cyber, but it really doesn't make it too much easier. The way to turn the first part is the to start off the RR steps with your left foot and swing around, the rest is kinda complicated tho

EDIT: I meant the LL steps and starting with your right foot, sry bout the confusion.
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DJTyrant
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37. PostPosted: Thu May 22, 2003 8:37 am    Post subject: Reply with quote

i'm going to agree that the jumps in Be Lovin kill me EVERY time.
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38. PostPosted: Thu May 22, 2003 1:31 pm    Post subject: Reply with quote

Oh, LUV 2 ME AMD mix, kills me with the twisty gallops... EVIL!!! >_<


i will make this my first popular thread...
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DJTyrant
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39. PostPosted: Thu May 22, 2003 1:43 pm    Post subject: Reply with quote

eh, there are more difficult gallops than that...

a la:
Speed Over Beethoven
Rythem & Police
Saint's

etc...
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