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Zeta Aspect
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60. PostPosted: Tue Mar 13, 2007 4:15 pm    Post subject: Reply with quote

AA Bob wrote:
I should have been more clear. While it is possible to play Pump on a CF, the arrows have different dimensions than an arcade machine. Also, I'd have to take off my arcade mod, which would make DDR and ITG less fun.

I, for one, don't care about the slightly different dimensions.
I don't know about your "arcade mod," though. And I'll have to learn more about the necessity of modifying my control box at some point, if I continue to enjoy 5-panel dance.
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Dollar Bill (OG)
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61. PostPosted: Tue Mar 13, 2007 5:57 pm    Post subject: Reply with quote

The biggest problem I've had with PIU was it was a pain for me to read the arrows. Do I hate the game as a result? Nope. The music's not bad, though I wish I had more time to actually "learn" the music. Sad.. I have the PS2 version, but it's a pain to play it on the control pad, and the softpads are never good to use.

Pump PRO, if it does some of the same things that ITG did *I LOVED how the pads were setup because unlike DDR, I could do a full kneeslide across the pad without ripping my pants off*, and home stepcharts, I could dig and learn 5 panel. Especially if they can make the arrows more like DDR/ITG with colors representing step timing instead of arrows.. But that's just my $2.

Dollar Bill
"And I still am not impressed with a lot of PIU freestyling that involves %90 tricks/stunts and %10 dancing"
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Zeta Aspect
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62. PostPosted: Tue Mar 13, 2007 6:25 pm    Post subject: Reply with quote

Dollar Bill (NYC) wrote:
Pump PRO, if it does some of the same things that ITG did *I LOVED how the pads were setup because unlike DDR, I could do a full kneeslide across the pad without ripping my pants off*, and home stepcharts, I could dig and learn 5 panel.

I think the pads are good like that. But I don't quite know. I don't have the proper experience to tell.

Dollar Bill (NYC) wrote:
Especially if they can make the arrows more like DDR/ITG with colors representing step timing instead of arrows.. But that's just my $2.

Done.
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RBCF retunes
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63. PostPosted: Tue Mar 13, 2007 8:01 pm    Post subject: Reply with quote

Dollar Bill (NYC) wrote:
Especially if they can make the arrows more like DDR/ITG with colors representing step timing instead of arrows.. But that's just my $2.
Yeah, even all arrows the same color is easier because I don't get confused and think something is an eighth or sixteenth note.
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Zeta Aspect
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64. PostPosted: Tue Mar 13, 2007 9:36 pm    Post subject: Reply with quote

Zeta Aspect wrote:
Dollar Bill (NYC) wrote:
Especially if they can make the arrows more like DDR/ITG with colors representing step timing instead of arrows.. But that's just my $2.

Done.

Just in case we didn't all catch that. It has been implemented since the beginning.
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65. PostPosted: Wed Mar 14, 2007 6:10 am    Post subject: Reply with quote

Where? How? What?
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DDR1guy
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66. PostPosted: Wed Mar 14, 2007 6:17 am    Post subject: Piup Reply with quote

This just makes me miss pump it up in my area even more.

If this is the next venture for ITG will it still utilize the usb system?
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Zeta Aspect
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67. PostPosted: Wed Mar 14, 2007 9:28 am    Post subject: Reply with quote

I do not believe that USB capability has been implemented yet, but it is on its way, as far as I'm aware.

Zeta Aspect wrote:
Zeta Aspect wrote:
Dollar Bill (NYC) wrote:
Especially if they can make the arrows more like DDR/ITG with colors representing step timing instead of arrows.. But that's just my $2.

Done.

Just in case we didn't all catch that. It has been implemented since the beginning.
RBCF retunes wrote:
Where? How? What?

As in, the default noteskin has quarter notes as blue arrows, eighth notes as red arrows, and 16th notes as yellow arrows. If I remember correctly, though, players have the option to revert to the traditional PIU noteskins.
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Boochypa
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68. PostPosted: Wed Mar 14, 2007 12:32 pm    Post subject: Reply with quote

Zeta Aspect wrote:
quarter notes as blue arrows, eighth notes as red arrows


I think you got those mixed up.

Unless they changed it?
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Zeta Aspect
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69. PostPosted: Wed Mar 14, 2007 1:56 pm    Post subject: Reply with quote

It's switched like that for PIUPRO.
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70. PostPosted: Wed Mar 14, 2007 2:13 pm    Post subject: Reply with quote

DDR1guy wrote:

If this is the next venture for ITG will it still utilize the usb system?
Maybe if there's a sequel. They'd want to make sure people like it before doing that.

Zeta Aspect wrote:

As in, the default noteskin has quarter notes as blue arrows, eighth notes as red arrows, and 16th notes as yellow arrows. If I remember correctly, though, players have the option to revert to the traditional PIU noteskins.
Oh, I thought you meant the entire PIU series.
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Dollar Bill (OG)
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71. PostPosted: Wed Mar 14, 2007 6:54 pm    Post subject: Reply with quote

Thanks for confirming this. E1.gif now I'm looking even more forward to playing it. I just hope the steps are freestyable. E13.gif

Dollar Bill
"If it can slide and is freestyable, I think we have a wiener"
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djmon
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72. PostPosted: Thu Mar 15, 2007 12:01 am    Post subject: Reply with quote

now i'm kinda curious what kind of note skin mod rhythm would be? i'm guessing diagonal ITG Cell arrow.... ewwwww.... R21 PIU machine any one? biggrin.gif
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Zeta Aspect
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73. PostPosted: Thu Mar 15, 2007 12:52 am    Post subject: Reply with quote

Dollar Bill (NYC) wrote:
Thanks for confirming this. E1.gif now I'm looking even more forward to playing it. I just hope the steps are freestyable. E13.gif

I'm glad you are excited. With regards to freestylability (I doubt that is a word), I believe there is a step level on each song specifically devoted to freestyling.

trupnoi wrote:
now i'm kinda curious what kind of note skin mod rhythm would be? i'm guessing diagonal ITG Cell arrow.... ewwwww.... R21 PIU machine any one? biggrin.gif

Um...buh?
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Tsuri
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74. PostPosted: Thu Mar 15, 2007 5:42 am    Post subject: Reply with quote

Boochypa wrote:
AA Bob wrote:
Also, a lot of hardcore ITG players aren't going to switch to Pump


I think you're wrong here. Most ITG players (the ones that aren't stupid anyway) don't dislike Pump because it's 5-panel; they dislike it because of everything that's wrong with the game (miserable interface, no timing window, etc). PIU Pro will seemingly fix all of the things there are to dislike about Pump, so ITG players would have no reason not to play this game.


as a Pump player your idea of what is wrong with Pump it Up is wrong... there is absolutely nothing wrong with the timing window, the interface is not miserable unless your playing PREX2-PREX3 Premiere 2 and older international releases are fine so are Exceed-NX (especially NX!)

The timing window can be adjusted in the operators menu... but of course you didn't know that because you probably don't play PIU or have freedom to change the settings on the machine... if your going to argue about the timing window... similarly ITG1 and 2 allow you to adjust the life bar difficulty... in other words one with a low percentage can pass a song with the life bar settings low enough.

so it's just a feature trade off... adjust the timing window in PIU or adjust the life bar in PIU PRO either way it results in either game being easier.

Also ITG players aren't going to switch to this game because of a extra "Superb" timing... think about it... 4 panel players stick to 4 panel games because they absolutely refuse to learn to play 5 panel... trust me... most DDR/ITG players are extremely loyal to their control layout and can't even be convinced to try other dance games like Dance Maniax or Pump it Up... of course there are a few exceptions but a few exceptions isn't going to make this fly off the ground.... especially if the pricing looks anything like this :

Pump it Up NX - GX : $6,500
Pump it Up NX - FX : $9,750
Pump it Up PRO - GX - $9,999

just using that price because ITG2 cost that much when it came out with Andamiro making the cabs.

Tell me : what operator in their right mind would go for PRO in a GX when FX comes with a nice plasma for just under that price? Unless I hear otherwise I'm going to have to assume PRO will cost as much as ITG2.
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DDR1guy
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75. PostPosted: Thu Mar 15, 2007 6:03 am    Post subject: Reply with quote

RBCF retunes wrote:
Maybe if there's a sequel. They'd want to make sure people like it before doing that.


The USB is the main thing that keeps me addicted to ITG (love keeping track of where my money is going) So hopefully it won't take too long...

That and moving a machine closer... since the closest one is an hour and a half away.

Any word on planned locations??
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grumbles
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76. PostPosted: Thu Mar 15, 2007 10:33 am    Post subject: Reply with quote

Tsuri wrote:


Also ITG players aren't going to switch to this game because of a extra "Superb" timing... think about it... 4 panel players stick to 4 panel games because they absolutely refuse to learn to play 5 panel... trust me... most DDR/ITG players are extremely loyal to their control layout and can't even be convinced to try other dance games like Dance Maniax or Pump it Up... of course there are a few exceptions but a few exceptions isn't going to make this fly off the ground.... especially if the pricing looks anything like this :
ITG2.


You're missing the point. How can you compare your scores to everyone elses when there's no standardized timing window, or when the standardized timing window is so huge that it doesn't matter? Suggesting we just magicaly gain access to the operating menu to change the timing window doesn't solve the problem that the timing window is huge in pump and itg players don't like that.
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Dollar Bill (OG)
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77. PostPosted: Thu Mar 15, 2007 6:43 pm    Post subject: Reply with quote

hmm... last pump that had "freestyable" steps, I wanted to walk off the machine in pissed off anger. Esp. since I didn't know that freestyle meant both pads, and some REALLY odd steps. *remember, my definition of freestyle doesn't include insane bar hops/bboy tricks* .

As for timing, to be honest, as a casual player, I've never noticed pump being too far off actually. Unless the pads were in BAD condition, the timing never really bugged me.

Notice I said casual player. Too many times I've seen this argument about "perfect" timing, and honestly, some of the timings people say were "perfect", I have to say were OFF big time! But hey, as long as the game was fun...

Dollar Bill
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78. PostPosted: Thu Mar 15, 2007 7:49 pm    Post subject: Reply with quote

Dollar Bill (NYC) wrote:
hmm... last pump that had "freestyable" steps, I wanted to walk off the machine in pissed off anger. Esp. since I didn't know that freestyle meant both pads, and some REALLY odd steps.
Freestyle is not exclusive to Freestyle mode.
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Slowpoke: Ah, so that's how He created the universe so quickly... He was hopped up on caffeine. Thanks for clearing up that philosophical mystery...

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Ghost540
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79. PostPosted: Thu Mar 15, 2007 9:09 pm    Post subject: PIU Pro Pics? Reply with quote

Heres some pics of PIU Pro. I work at Big Als bowling alley where K.Ward setup the machine. I can personally say it rocks! One of those links should work, it has pictures and I will have video up as soon as I can. Anyway, hopefully these will provide a small look, but trust me, you have to play it yourself to get the full effect.




www.myspace.com/paytonspages
http://blog.myspace.com/index.cfm?fuseaction=blog.ListAll&friendID=9776028
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