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Roxor settlement officially accepted, RedOctane also settles
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AA Bob
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220. PostPosted: Sun Nov 12, 2006 2:21 pm    Post subject: Reply with quote

Why didn't they keep Basic, Trick, and Maniac? Things change, it's not a big deal.
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Joel Stud?!
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221. PostPosted: Mon Nov 13, 2006 3:49 pm    Post subject: Reply with quote

1- None of the points you brought up make a good case for ITG being "different" from DDR anymore than any one release of DDR is different than another. Sure they changed things up, but it's still the same gameplay- the itme over which Konami sued. Regardless of what type of music it featured, what kinds of interesting mods they used, and what types of steps they made, ITG is almost completely unoriginal in the fact that it does not stray baisc 4-panel gameplay, scoring, and for the most part layout and content.

2- Challenge has only been around since Max2 (Console versions... I'm no expert on the arcade versions, but those aren't techincally for the US anyways), and has also taken the name "oni" after the difficult non-stop mode, although not in actual gameplay. That was a total of three console releases featuring the "challenge" difficulty. In addition the "challenge" songs in Max 2, and many in extreme, were actually seperate from the rest of the songlist in the sense that there were no other available charts for them. In Extreme 2 this changed, marking the first console release in which the challenge difficulty was used [in its entirety] the same way as in SuperNova. The name changes in the end don't effect gameplay anyways; the only reason there would possibly be for not changing them is for nostalgia, but who would really care that much anyways?
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Marq(uistadorous)
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222. PostPosted: Mon Nov 13, 2006 6:08 pm    Post subject: Reply with quote

A Beautiful Collision wrote:
ITG is almost completely unoriginal in the fact that it does not stray baisc 4-panel gameplay, scoring, and for the most part layout and content.


Dude, scoring is way different in ddr than in itg. ITG uses percents and DDR uses points. ITG uses Fs to stars and DDR uses E's to A's.
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Scintilla
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223. PostPosted: Mon Nov 13, 2006 6:15 pm    Post subject: Reply with quote

Zakuseth: When did they ever change Challenge?

A Beautiful Collision wrote:
Sure they changed things up, but it's still the same gameplay- the itme over which Konami sued.

I thought we had well established at this point that the item over which Konami sued was the practice of putting ITG upgrade kits into DDR cabinets.

A Beautiful Collision wrote:
In addition the "challenge" songs in Max 2, and many in extreme, were actually seperate from the rest of the songlist in the sense that there were no other available charts for them. In Extreme 2 this changed, marking the first console release in which the challenge difficulty was used [in its entirety] the same way as in SuperNova.

DDRMAX2 US had "Kakumei", and Extreme US had "A" and "V (for Extreme)"; I don't see how DDREX2 suddenly having around 12 5-difficulty songs constitutes a "change" here.

And you could just as well have said "the same way as in Extreme", because Extreme (AC) had "Butterfly", "Let's Get Down", "Sakura", "Daikenkai", "Colors (for Extreme)", "Sync (Extreme version)", "Paranoia Survivor Max", etc.

Though it's possible I'm completely misunderstanding your statement here.
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Wolfman Jake
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224. PostPosted: Mon Nov 13, 2006 8:54 pm    Post subject: Reply with quote

Marquistadorous wrote:
Dude, scoring is way different in ddr than in itg. ITG uses percents and DDR uses points. ITG uses Fs to stars and DDR uses E's to A's.


Please, oh PLEASE be sarcasm...

Also, a quick reminder for everyone: Konami DID, in fact, sue over the infringements to their patented DDR mechanics. They began by suing Roxor over the selling of Boxor upgrades for Konami's patented cabinets without permission, but the lawsuit was later amended to include infringements against patented DDR gameplay mechanics (i.e. arrows scrolling in a vertical orientation, to be stepped on when the overlap static arrows at the top/bottom, providing visual feedback as to the accuracy of the timing, in several gradations beyond HIT and MISS, etc.). This amendment ALSO named RedOctane (as publisher of ITG PS2) and Mad Catz (as publisher of MC GROOVZ Dance Craze) as additoinal defendants in the suit. Since neither sold Boxors, they could ONLY have been sued on the grounds of ITG and MGDC infringing upon DDR's gameplay. Therefore, if RedOctane was sued for selling ITG, an allegedly infringing game, then Roxor was certainly sued for selling that same game in the arcade market.
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Mostly_Harmless
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225. PostPosted: Mon Nov 13, 2006 9:11 pm    Post subject: Reply with quote

sigh lets just simply put it that the world is just sue happy...Anyway as in most cases the person with the most money will usually win the case. thats our legal system folks. Man i could only imagine if roxor had money and good lawyers like OJ simpson(guilty as hell)! . but it's a shame the rich and greedy always wins. =( (Not that im comparing roxor to oj hehehe I personally find what roxor did was fine). The arcade managers can do whatever they want to there ddr machines it's there proprety.
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226. PostPosted: Tue Nov 14, 2006 6:32 am    Post subject: Reply with quote

Mostly_Harmless wrote:
sigh lets just simply put it that the world is just sue happy...Anyway as in most cases the person with the most money will usually win the case. thats our legal system folks. Man i could only imagine if roxor had money and good lawyers like OJ simpson(guilty as hell)! . but it's a shame the rich and greedy always wins. =( (Not that im comparing roxor to oj hehehe I personally find what roxor did was fine). The arcade managers can do whatever they want to there ddr machines it's there proprety.


well technicly its not tha arcade manigers prperty but thats a differnt story but that has nothing to do with it anyway


the whole lawsuit thign is actualy easy to understand if your not too busy going around saying KONAMI WILL SUE KONAMI WILL SUE SAY NO TO KONNIMUISM
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)N)D(S(
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227. PostPosted: Tue Nov 14, 2006 5:35 pm    Post subject: roxor Reply with quote

well , i must agree ... just cause you baught ur own computer with windows on it ... doesnt necessarily mean you can install windows on every other computer just cause they are YOUR COMPUTERS... Same thing goes for any expensive software... Its like taking a computer with windows .. selling a software that converts it into Mac .. and make profit off of it ... thats not right at all .

http://www.youtube.com/watch?v=dmR0eUkkG0M
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Joel Stud?!
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228. PostPosted: Tue Nov 14, 2006 6:51 pm    Post subject: Reply with quote

Scintilla wrote:
Zakuseth: When did they ever change Challenge?

A Beautiful Collision wrote:
Sure they changed things up, but it's still the same gameplay- the itme over which Konami sued.

I thought we had well established at this point that the item over which Konami sued was the practice of putting ITG upgrade kits into DDR cabinets.


As EBT said, Konami also sued over patent infringement.

Scintilla wrote:
A Beautiful Collision wrote:
In addition the "challenge" songs in Max 2, and many in extreme, were actually seperate from the rest of the songlist in the sense that there were no other available charts for them. In Extreme 2 this changed, marking the first console release in which the challenge difficulty was used [in its entirety] the same way as in SuperNova.

DDRMAX2 US had "Kakumei", and Extreme US had "A" and "V (for Extreme)"; I don't see how DDREX2 suddenly having around 12 5-difficulty songs constitutes a "change" here.
And you could just as well have said "the same way as in Extreme", because Extreme (AC) had "Butterfly", "Let's Get Down", "Sakura", "Daikenkai", "Colors (for Extreme)", "Sync (Extreme version)", "Paranoia Survivor Max", etc.

Though it's possible I'm completely misunderstanding your statement here.


I was saying that EX2 was the first home version to use the challenge difficulty, in its totality, in the same fashion as which is currently used on SN CS. I don't have much experience with arcade machines so I didn't try to act as though I have a lot of knowledge on them.
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Chaotix(Keby)
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229. PostPosted: Wed Nov 15, 2006 5:15 pm    Post subject: Reply with quote

Since Konami owns the intellectual property of in the groove doesn't mean that in the groove is dead 100%. Konami could let Roxor still make in the groove, it would just be copyrighted under konami, and all money would go to them.
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RBCF retunes
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230. PostPosted: Wed Nov 15, 2006 5:46 pm    Post subject: Reply with quote

I was under the impression Roxor wasn't allowed to make dance games anymore.
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231. PostPosted: Thu Nov 16, 2006 10:20 pm    Post subject: Re: roxor Reply with quote

Warning: I am not entirely sure that everything I write is factual. I may be wrong, but I think I'm probably right.

Zakuseth-dst wrote:
well , i must agree ... just cause you baught ur own computer with windows on it ... doesnt necessarily mean you can install windows on every other computer just cause they are YOUR COMPUTERS... Same thing goes for any expensive software... Its like taking a computer with windows .. selling a software that converts it into Mac .. and make profit off of it ... thats not right at all .

RoXoR didn't copy the software. It "hijacked" the hardware. RoXoR made their own BoXoR processors, which replaced the original Konami units in the cabinet.
The question is whether the arcade owner owns the machine. Whether or not (s)he owns the software is irrelevant. Regarding the earlier analogy, I believe it is within a person's legal right to, say, remove a Windows OS from a Windows-equipped PC and replace it with a legally obtained alternative.
[/potential factual inaccuracy]


Anyways, I guess I mostly just wanted to return to what someone else said a long time ago, but was apparently ignored:

Regardless of whether Konami had the right to sue or was justified in suing RoXoR, are any of us really happy to see ItG (likely) die?

I mean, I don't particularly like this whole schism in the arrow-smash community, and I'd prefer not to get dragged into the raging battle. I'm mourning ItG, even though I could subsist on DDR alone. But if someone is actually taking pleasure in this, then that person should be slapped for disrespect.

I think I should speak for everyone when I say that what has happened is sad. We should devote a few thoughts to the passing of a great game, and then we should get back to applying ourselves and working towards improving arrow-smash in the future.

...

I personally think that all 3x3-square dance games should be combined into one mega-system. Each team contributes what they can, and, hopefully, RoXoR's consideration for their fans will continue, alongside DDR's continued support of their own fanbase. I admit I don't know enough about PIU or other games to comment.
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RBCF retunes
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232. PostPosted: Thu Nov 16, 2006 10:26 pm    Post subject: Reply with quote

Zeta Aspect wrote:
I personally think that all 3x3-square dance games should be combined into one mega-system. Each team contributes what they can, and, hopefully, RoXoR's consideration for their fans will continue, alongside DDR's continued support of their own fanbase. I admit I don't know enough about PIU or other games to comment.
Does TechnoMotion not count?

http://en.wikipedia.org/wiki/TechnoMotion
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Zeta Aspect
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233. PostPosted: Thu Nov 16, 2006 10:32 pm    Post subject: Reply with quote

Hmm...If TechnoMotion were more official...Konami + RoXoR + Andamiro = ZOMG!

That would be awesome.
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Scintilla
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234. PostPosted: Fri Nov 17, 2006 4:18 am    Post subject: Re: roxor Reply with quote

Zeta Aspect wrote:
Zakuseth-dst wrote:
well , i must agree ... just cause you baught ur own computer with windows on it ... doesnt necessarily mean you can install windows on every other computer just cause they are YOUR COMPUTERS... Same thing goes for any expensive software... Its like taking a computer with windows .. selling a software that converts it into Mac .. and make profit off of it ... thats not right at all .

RoXoR didn't copy the software. It "hijacked" the hardware. RoXoR made their own BoXoR processors, which replaced the original Konami units in the cabinet.
The question is whether the arcade owner owns the machine. Whether or not (s)he owns the software is irrelevant. Regarding the earlier analogy, I believe it is within a person's legal right to, say, remove a Windows OS from a Windows-equipped PC and replace it with a legally obtained alternative.

I think the important difference there is that Microsoft doesn't own the X86 architecture (or the ATX form factor specification for that matter), while Konami does own their proprietary cabinet layout. (IANAL, etc.)
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Zeta Aspect
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235. PostPosted: Fri Nov 17, 2006 4:33 pm    Post subject: Reply with quote

So, what does the arcade owner own? If the machine were owned by the arcade, then the arcade could do as it pleases (excepting, of course, illegal copying of the system, etc.). Is an arcade machine like a cable box? I had thought not.

You know, if this case had been settled in court, I don't think we'd be discussing the legality of the infringement.

And here's something else I hastily realized:
Why isn't 4-panel dance gaming considered a genre? Isn't jungle music considered a genre, even though it is a subgenre of drum 'n' bass? Could someone, potentially, obtain exclusive rights over jungle? There's a better example, perhaps using rock-and-roll, but I think I've made my shaky point.

Oh well. I guess there's a different place somewhere for learning exactly how the legal issues are structured in this situation. Does anyone know of a good place to go to understand how the case worked, and exactly what was illegal (and why)?
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236. PostPosted: Fri Nov 17, 2006 5:14 pm    Post subject: Reply with quote

Zeta Aspect wrote:
So, what does the arcade owner own? If the machine were owned by the arcade, then the arcade could do as it pleases (excepting, of course, illegal copying of the system, etc.). Is an arcade machine like a cable box? I had thought not.



the arcade owner can do as he or she pelases that isnt what we are talking about what we are talking about is another company selling and violating trade mark/dress rights and contribuatory infringment
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Zeta Aspect
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237. PostPosted: Fri Nov 17, 2006 5:43 pm    Post subject: Reply with quote

Exclusive Bonus Track wrote:
the arcade owner can do as he or she pelases that isnt what we are talking about what we are talking about is another company selling and violating trade mark/dress rights and contribuatory infringment
Contributory infringement as in indirect infringement as in selling modifications for someone else's patented invention? Yeah, I guess that's right.

A number of other things don't make sense, but they would have [made sense] had the case been settled in court. Then we'd find out who was legally justified in what. Of course, RoXoR would have lost based on contributory infringement, alone, but I'm still unconvinced about several other claims. Of course, I suppose that this isn't the best place for me to get my ducks in a row about the case, is it?
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238. PostPosted: Wed Nov 22, 2006 9:13 am    Post subject: Reply with quote

DamienKC wrote:
I just dont understand how a company can patent 4 arrow dancing games...like seriously, it's like patenting FPS games so no one else can make them. Jesus Christ it's not the same frick game. It can still have the same LOOK and be different. All FPS games have guns and poopy, why aren't people going sue crazy in that?

Honestly I've lost what little respect I had for Konami. The only reason I play IIDX is because it's all free. I'll never spend another dime on anything Konami related. And before people go blahblahblah it doesn't matter they're a 100 million dollar company you wont make a difference, probably so, but it's the spirit of it that counts. I'm not spending any more money on Konami because I don't want to, simple as that.

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Best post in this thread so far.
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Zeta Aspect
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239. PostPosted: Wed Nov 22, 2006 4:08 pm    Post subject: Reply with quote

Everybody who is already anti-Konami is going to feel really awkward if Konami doesn't kill or maim ItG.
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