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DDR player getting started with ItG? Read here!
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DJTyrant
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80. PostPosted: Wed Oct 05, 2005 1:59 pm    Post subject: Reply with quote

Oh yeah, I got the first comment on their MySpace E1.gif!
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red shoe paul
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81. PostPosted: Wed Oct 05, 2005 2:14 pm    Post subject: Reply with quote

i personally know the man who made it E15.gif ooooooh.
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Rancidfish
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82. PostPosted: Fri Oct 07, 2005 7:05 pm    Post subject: Reply with quote

RoXor's myspace wrote:
RoXor game development's Details
Status: Single
Sign: Pisces
...
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Last edited by Rancidfish on Sun Oct 09, 2005 10:11 am, edited 1 time in total
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emogyrlana91x
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83. PostPosted: Sat Oct 08, 2005 7:27 pm    Post subject: from ddr to itg Reply with quote

i made the jump from ddr to itg at first i didn't like it but now i'm in love with it even though i still like ddr better so ... my screen name is bgurlstance611x
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Pēńġũīń™ ▶◀
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84. PostPosted: Fri Oct 14, 2005 5:25 pm    Post subject: Reply with quote

I just transfered from DDR to ITg and I want to know what a roll is.
Thanks E1.gif
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FKK.Carrot
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85. PostPosted: Fri Oct 14, 2005 8:02 pm    Post subject: Reply with quote

A roll looks like a freeze arrow exept all spikey, and when you get one, just keep tapping on the arrows it is on.
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Thomas Hobbes
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86. PostPosted: Fri Oct 14, 2005 9:05 pm    Post subject: Reply with quote

Tap it like a quarter note at that song's BPM basically.
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Rancidfish
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87. PostPosted: Fri Oct 14, 2005 11:46 pm    Post subject: Reply with quote

Malice of BluR wrote:
Tap it like a quarter note at that song's BPM basically.
uh... no. Quarter note is way too slow in most songs. It's about a quarter note at 200 BPM, which is faster than most songs, so if you just tap a roll at quarter notes at the song's tempo, you'll lose it. I recommend 1/8ths.

Also, since most rolls come in pairs, remember that EACH must be tapped at that speed, which means on a whole you're stepping twice that fast. Therefore, most rolls should probably be treated basically as 1/16ths.
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Synaesthesia
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88. PostPosted: Sat Oct 15, 2005 12:15 am    Post subject: Reply with quote

Rancidfish wrote:
RoXor's myspace wrote:
RoXor game development's Details
Status: Single
Sign: Pisces
...


Maybe Roxor will get married someday.
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Rancidfish
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89. PostPosted: Sat Oct 15, 2005 1:15 am    Post subject: Reply with quote

To, uh... Andamiro?
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Synaesthesia
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90. PostPosted: Sat Oct 15, 2005 2:56 am    Post subject: Reply with quote

Mmm... arrow-smash lovebabies...
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Thomas Hobbes
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91. PostPosted: Sat Oct 15, 2005 11:41 pm    Post subject: Reply with quote

Synaesthesia wrote:
Rancidfish wrote:
RoXor's myspace wrote:
RoXor game development's Details
Status: Single
Sign: Pisces
...


Maybe Roxor will get married someday.


I'm guessing that's the information Jason Ashbar, as isn't he the guy that does a lot of RoXoR's compy or tech stuff? E10.gif
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Tyrgannus
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92. PostPosted: Mon Oct 24, 2005 6:52 pm    Post subject: Reply with quote

Ok, I'm not on this post to say that PSMO is harder than Pandemonium or anything, I know its not. I'm a DDR fan and know my way around the pads pretty well as I comfortably pass 10-footers. I've recently wanted to try ITG because I've heard its harder. Harder is good, because, believe it or not, I like to fail songs. If you fail a song, you force yourself to get better faster in order to pass that song and get less humiliated in the arcades. When you're just going for a AAA, or 4-star I think in ITG terms, then it seems you get better slower 'cuz you've already basically mastered the song, save for 2 or 3 greats or whatever ITG calls them.

Theres a point to this post, I never use the bar because I play mostly at home. I don't even use the bar in the arcade when playing songs such as LoM and MaxX Unlim, if you only play ITG then sorry cuz u might not know what these songs are like. Some guy said that if I ever played ITG that I needed to get good with a bar fast or I'd never ever pass a 12-footer. Is this true?
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FKK.Carrot
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93. PostPosted: Mon Oct 24, 2005 7:04 pm    Post subject: Reply with quote

Not Nessarily true, my friends brother can pass Vertex with no bar. Though it would be a lot easier with a bar (IMO) also you could work more on timeing on use less energy.
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Rancidfish
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94. PostPosted: Mon Oct 24, 2005 7:05 pm    Post subject: Reply with quote

I got two misses VerTex no bar. :o Bar isn't OMG CRUCIAL, but it does help a lot for the faster stuff.
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summerLove
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95. PostPosted: Fri Nov 04, 2005 5:14 am    Post subject: Reply with quote

laugh.gif
i actually started playin itg just now!!

and i find it really great.. i love challenges and itg sure is challenging..

nice drifting of arrows,cool graphics..

i want to try it on arcade though,i have only played it on ps2..

E4.gif
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Syncopation
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96. PostPosted: Tue Nov 15, 2005 11:46 pm    Post subject: Reply with quote

More on rolls...

The steps have to be fast, as I recall reading that the roll's alternating steps have to be within 0.3 seconds of each other (e.g., LRLRLRLRLRLRLRLR). It's probably in another topic somewhere, but rather than searching for it, I'll just reiterate it here.

For something like Robotix (Hard), though, I've just kept the speed of the start of the roll based on the original tempo of the song and didn't bother trying to speed up any for the (IMHO) stupid accelerando with all the mines during the roll. So, that more or less proved that the roll is time based, rather than tempo based.
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RTF
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97. PostPosted: Wed Nov 16, 2005 3:15 am    Post subject: Reply with quote

Syncopation wrote:
More on rolls...

The steps have to be fast, as I recall reading that the roll's alternating steps have to be within 0.3 seconds of each other (e.g., LRLRLRLRLRLRLRLR). It's probably in another topic somewhere, but rather than searching for it, I'll just reiterate it here.


You can jump-stream rolls, "bouncing" instead of "wobbling" to keep it alive. I didn't think of it first, but I saw people doing it at norcal regionals.
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dj_sammylvr03
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98. PostPosted: Wed Nov 16, 2005 4:23 pm    Post subject: Reply with quote

Could you explain the grading system though. I noticed it is totally different from DDR.
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ThemsAllTook
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99. PostPosted: Thu Nov 17, 2005 8:51 am    Post subject: Reply with quote

dj_sammylvr03 wrote:
Could you explain the grading system though. I noticed it is totally different from DDR.


The grading system is pretty simple. Each step judgement gives you a number of points as follows:

Fantastic: +5
Excellent: +4
Great: +2
Decent: +-0
Way Off: -6
Miss: -12
Hit mine: -6
Yeah: +5
Bad: +-0

The number of points you earn is divided by the maximum number of points, multiplied by 100, and truncated to the closest 100th. This gives you your percentage score. Your grade (assuming you've passed the song) is based on solely on the percentage score. I don't know all of the numbers offhand, but for example:

89.00% - 91.99% = S-
92.00% - 93.99% = S
94.00% - 95.99% = S+
96.00% - 97.99% = *
98.00% - 98.99% = **
99.00% - 99.99% = ***
100% = ****
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