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Whats the deal with so-called ten footers?
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Barbaloot
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60. PostPosted: Wed May 24, 2006 12:25 pm    Post subject: Reply with quote

Mexistache wrote:
but what if youve mastered all the 9's and yet still fail on 10's


Then aliens will take over the world? What are you asking?
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TRPX_Mudkip
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61. PostPosted: Wed May 24, 2006 12:38 pm    Post subject: Reply with quote

A Beautiful Collision wrote:
TwoDX wrote:
A Beautiful Collision wrote:
Ryu_Hirakashi wrote:

I don't care what anybody says, Sakura is a 9 regardless of what the rating for that song is. The bpm doesn't make it a 10. So, what are you left with after that. An easy ass note chart afterwards.

Hirakashi Ryu


Your left with a chart with challenging speed changes and a hard sight read. The rating is there so people who have trouble with those things don't play it until their ready, thus not wasting their money. Why should you care what the rating of the song is once you've played it? You can judge its difficulty by how hard it is for you to pass it at that point.

That step chart is in no way a 10. That was my first 10 I passed and I couldn't touch the other ones for a couple months afterwards. That song is painfully easy.


Could you pass all other nines when you first played it? Did you pass it the first time you played it? Remember its not about whether or not it was, in the long run, easier or harder. Its about whether or not you should be able to pass it your first time playing it, as relative to the difficulties of other songs. Sakura is rated a ten because even someone who can regularly pass a 9 footer (even when sight-reading) has a good chance of NOT passing Sakura. If it was rated a nine then people would think they have a chance at that after passing one other nine, when in reality, they're probably not good enough yet.

Remember, once you play a song once the foot rating becomes irrelevant except for braggin rights ("Oh... I've passed every 10 footer! HAH!"). You have no use for a difficulty rating once you play a song once. Thus the ratings are there for those who haven't played the song before.

Is this really THAT hard of a concept? It's not rocket science people!


I passed Sakura before PARANOiA Eternal and Rebirth, as well as HVAM.[/b]
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Dakota
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62. PostPosted: Wed May 24, 2006 4:52 pm    Post subject: Reply with quote

Cartoon Heroes is incredibly harder than Irresistablement, but they're both nines.

PSMO is way harder than Sakura, but they're both still 10's.

The ratings are fine as they are.
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Tyrgannus
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63. PostPosted: Wed May 24, 2006 6:48 pm    Post subject: Reply with quote

Sakura is meant as a transition into the high end songs. It gives you the feeling of a 10 without the excessive drain. Really, it just teaches you fast BPM reading which the DDR 10's seem to love.

Also, Many games with difficulty ratings like to have one stage in that rating noticeably easier to give that player an ego boost. Whether you agree with this mentality or not, would you put Irresistiblement or Kakumei at a 9 for any other reason than this? Players who say that they've passed 2 10's (namely Bag and Sakura) are more likely to try and get a 3rd down. This is at least how I look at things.

There are no so-called 10's really, if it's rated a 10, it's officially a 10 whether you want it to be or not.

And Bag's incredible stupidity with "fake triplets" makes it one of the hardest songs in DDR to AAA. Not THE hardest, but one of them.
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Summer is as much of a 12 as PSMO is a 9.
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Resolute
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64. PostPosted: Wed May 24, 2006 7:18 pm    Post subject: Reply with quote

AHAH! finally an acceptable answer...but just for kicks, lets keep going
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Ryu_Hirakashi
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65. PostPosted: Thu May 25, 2006 10:45 am    Post subject: Reply with quote

OMGWTFDIE wrote:
PSMO is way harder than Sakura, but they're both still 10's.


Which was the whole point of my last post. I also have a HUGE problem with both of these songs having the SAME rating, but the gap in diffiuclty being so huge. That probabaly represents the very err with konami's rating system.

What the hell is the difference between a "flashing" ten, and a "non-flashing" ten. Konami sure does have some consistincy issues with their rating system.

If you ask me, they should have gone up to eleven and let that be it. Now, whether or not PSMO is considered an eleven should be left for another discussion.

Lastly, it seems like Konami will call anything a ten, and you guys would believe them. Should MAX300 be a ten? Yes sir! Should Sakura be ten? Ask that to yourself a few times, and see how much sense it makes after you done that. Should HV:AM be a ten? Defenatly not!!!

Good Day!! **bows**

Hirakashi Ryu
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Whitney
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66. PostPosted: Thu May 25, 2006 12:54 pm    Post subject: Reply with quote

HVAM doesn't deserve a 10.
Sakura is the perfect gateway song into 10's. Like someone said before, it prepares you for fast BPM sight-reading.
Bag deserves a 10, however it is only slightly harder than sakura. Hell i just played it today for the first time ever, and I got a B (3x).
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shurf
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67. PostPosted: Thu May 25, 2006 1:13 pm    Post subject: Reply with quote

PinkyDancer wrote:

Bag deserves a 10, however it is only slightly harder than sakura. Hell i just played it today for the first time ever, and I got a B (3x).


Playing Bag at 3x is like a 7 or 8 footer. Its the 65 BPM that makes it deserving of a ten. Increasing the speed would only give you a much easier song.
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Joel Stud?!
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68. PostPosted: Thu May 25, 2006 5:12 pm    Post subject: Reply with quote

Ryu_Hirakashi wrote:
OMGWTFDIE wrote:
PSMO is way harder than Sakura, but they're both still 10's.


Which was the whole point of my last post. I also have a HUGE problem with both of these songs having the SAME rating, but the gap in diffiuclty being so huge. That probabaly represents the very err with konami's rating system.

What the hell is the difference between a "flashing" ten, and a "non-flashing" ten. Konami sure does have some consistincy issues with their rating system.

If you ask me, they should have gone up to eleven and let that be it. Now, whether or not PSMO is considered an eleven should be left for another discussion.

Lastly, it seems like Konami will call anything a ten, and you guys would believe them. Should MAX300 be a ten? Yes sir! Should Sakura be ten? Ask that to yourself a few times, and see how much sense it makes after you done that. Should HV:AM be a ten? Defenatly not!!!

Good Day!! **bows**

Hirakashi Ryu


1- "Flashing" tens are boss songs. I thought this was common knowledge now-a-days (after being beaten to death for a good... year +).

2- Lets remember kiddies, as I've said 80 times, and been ignored countless, ratings are there for the people who have never played a song before. If you could pass Irrisistblement, do you have a good chance at HVAM or Cartoon Heroes? At passing, yes. Do you have as good a chance at passing Sakura your first time playing it if the hardest song you have played is Irrisistiblement? No, not much of one. That's why its rated a ten, not so the people who have played it and passed it can brag about reading it.

BTW, if you skipped over that last paragraph cause your lazy; shame shame.
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MaskedFalcon
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69. PostPosted: Thu May 25, 2006 6:18 pm    Post subject: Reply with quote

if i could barely pass irresistiblement, i wouldn't stand a chance at hvam OR sakura. for the record, i passed sakura before i was able to pass hvam, stoic or so deep (but after i passed cartoon heroes).

the only reason sakura is a 10 is, as somebody stated, the high bpm and frivolous bpm changes that are rampant in other 10 footers. even with the speed stupidity it isn't any harder than the hardest 9's (especially if you consider the 9's on double). wouldn't it make more sense to give 10's to the songs in between sakura and ps in difficulty, so that the transition is even better?
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Joel Stud?!
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70. PostPosted: Thu May 25, 2006 8:04 pm    Post subject: Reply with quote

You actually hit on exactly why Sakura is a ten. Because of the crazy BPM changes. To add to the general difficulty of the song (a little less than HVAM), it does have extremely difficult speed changes, and some passages that are pretty hard to read (either really slow on 1x, or others fast on anything else). So the song is hard for those who haven't played it before, who don't know the speed changes. That's why its a ten.
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Ryu_Hirakashi
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71. PostPosted: Fri May 26, 2006 10:09 am    Post subject: Reply with quote

A Beautiful Collision wrote:

1- "Flashing" tens are boss songs. I thought this was common knowledge now-a-days (after being beaten to death for a good... year +).


uuh... Why wouldn't I know what a flashing ten is? blink.gif

I guess you missed the whole reason why I even asked that. Only Konami would pull this flashing crap to artifically inflate a song's difficulty that is supposed to be the same difficulty as the rest of the tens.

Difficulty scale = 1 - 11 please!!!!

I know Konami caters largely to the noob population, but if they are going to have a technically "Highest" rating, at least give the suppose hardest song it's on rating.

And I'm still trying to figure out what the hell is so fast about Sakura. The first time I played the song it didn't feel very fast at all.

Remember, We've had plenty of time to whore out MAX300 and MAX Unlimited.

and I will reiterate that a song should be a ten, because it's technically challenging. BPM isn't supposed to dictate the difficulty of a song.

I'm glad that andamiro got the equation right a long time ago. I'm glad to know that Konami isn't the only one doing these types of games.

Hirakashi Ryu
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72. PostPosted: Fri May 26, 2006 11:09 am    Post subject: Reply with quote

I heard flashing 10 doesn't refer to a difficulty higher than a regular 10, rather the most difficult songs on a mix.
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73. PostPosted: Fri May 26, 2006 5:27 pm    Post subject: Reply with quote

WITCH DOCTOR = NINE
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MaskedFalcon
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74. PostPosted: Fri May 26, 2006 5:51 pm    Post subject: Reply with quote

A Beautiful Collision wrote:
You actually hit on exactly why Sakura is a ten. Because of the crazy BPM changes. To add to the general difficulty of the song (a little less than HVAM), it does have extremely difficult speed changes, and some passages that are pretty hard to read (either really slow on 1x, or others fast on anything else). So the song is hard for those who haven't played it before, who don't know the speed changes. That's why its a ten.


wouldn't this also apply to maxx standard? konami didn't artificially inflate maxx standard's rating though, and in fact probably under-rated it. sakura did not have to be rated a 10 - stepwise, it's probably closer to v oni than hvam - both in steps and in difficulty:

both feature simple sixteenth streams (or 300 bpm's equivalent)
both feature gallops (of about the same difficulty - sakura's are a little harder to read because they don't look like standard gallops, but v's are integrated with the stepchart and may be confused as eighths)
both feature brief jackhammers (v has many more, though)
both feature jacks into sixteenth drills (and vice versa in v's case)
both feature crossovers (v has many more; sakura's are faster and put in slightly harder places)

stepwise v oni looks a little more difficult, comparing equally or favorably in every case. v even has a higher full combo (both accounting doubly for jumps and not). of course, v oni itself is not the hardest 9 - hvam, so deep, cartoon heroes, even exotic ethnic are more difficult. i don't see how a song essentially even easier than v oni gets to tout the 10 foot rating just because of a few speed changes.

sakura isn't as bad as genom screams double for misrated 10's, though. not only is genom screams not hard (it doesn't even have speed changes!), but almost every cata is more difficult! to be fair, the beginning section of genom screams could be construed as difficult (though i got it on my sightread), but a good third of the chart is devoted to resting, and the end is simple stream with a hint of step-jumps (a little easier than let's groove's step-jumps.....and that's a seven-footer).
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75. PostPosted: Sat May 27, 2006 10:12 am    Post subject: Reply with quote

I bet this thread will be sticked so it can be properly raped, but its still good topic

And Genom screams (double) should be a nine, but only because i suck eggs when it comes to doubles, but if i was any good, it would be an eight
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76. PostPosted: Sat May 27, 2006 12:49 pm    Post subject: Reply with quote

Genom Screams should not be a 10. The steps aren't even fast.
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77. PostPosted: Sat May 27, 2006 2:18 pm    Post subject: Reply with quote

PBoy227 wrote:
This is Pickels...



I belive this was on 1x flat.

This may not be the picture of 1x flat, but it is out there somewhere.


Pickles only puts up videos/pics of him playing songs on 1x in both DDR and ITG. That's probably 1x flat. He's a beast.
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78. PostPosted: Sat May 27, 2006 4:29 pm    Post subject: Reply with quote

The other day I tried G2 in SM, and its really not worthy of being a 10 footer. If you ask me, HVAM is harder.
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79. PostPosted: Sat May 27, 2006 6:31 pm    Post subject: Reply with quote

You shouldn't even be worried about comparing 10 footers. This is a new age of dancing games, as we have reached 13 footers. y halo thar ITG.
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